Usability68Design58Speed44Security60Accessibility80Growth60

Cycling through all six. Tap any point to stop.

Measured on six things

Press both pads, lift one hand to start. A hardware-timer feel on your phone

Speed

44

Lighthouse mobile 46/100 with LCP 5.8s and TBT 998ms on the Play Store listing; desktop 77/100. The measured page is Google's storefront, not the app binary, so this reflects listing weight rather than in-app timer latency.

Screenshots

1 / 4

About this app

A speedcubing timer built for practice. I'm DKsequence, a solo developer in South Korea. ▶ Get it on Google Play: https://play.google.com/store/apps/details?id=com.dksequence.twohandcubetimer&referrer=utm_source%3Dscoutforge%26utm_medium%3Dchannel%26utm_campaign%3Dch1025 ▶ App page (DKsequence): https://dksequence.com/apps/twohandcubetimer/ ▶ Trailer: https://youtu.be/AQttBZT7c9I

Key features

  • 1Two-hand pad start/stop emulating a hardware timer, with on-screen guidance
  • 26 scramble events (3x3 random-state, 2x2, 4x4, 5x5, Pyraminx, Skewb)
  • 315s inspection with 8/12s beeps, +2 at 15s, DNF at 17s
  • 4Stats: best, mean, ao5, ao12, ao100 with progress graph and CSV export
  • 51v1 duel mode with two players on opposite pads, first to 3 wins
  • 614 languages, no account required, solves stored on device

Target customer profile

Drawn from the product itself, not from a survey.

Demographic

Speedcubers aged 12–35 who practice at home or in clubs

Pain points

Phone timers lack the two-hand start/stop feel of hardware; carrying a Stackmat is inconvenient.

Primary needs

Accurate, hardware-like timing with scrambles and stats in one app.

Demographic

Competitive cubers preparing for WCA-style events

Pain points

Need realistic inspection and penalty handling; tracking progress across sessions.

Primary needs

Event-specific scrambles, inspection with +2/DNF, and detailed stats (ao5, ao12, ao100).

Demographic

Casual cubers and hobbyists who enjoy friendly competitions

Pain points

No easy way to have head-to-head races without extra equipment.

Primary needs

A simple duel mode and customizable skins for a fun experience.

Scout Review

Written by AI from measured evidence, scored out of 100.

TwoHand Cube Timer is a focused, well-specced speedcubing timer from a solo South Korean developer. The in-app experience is the highlight: a legible neon timer, clear two-pad mechanic, inspection with proper +2/DNF handling, ao5/ao12/ao100 stats, CSV export, duel mode, and 14 languages with no account required. The Play Store listing undersells it — a broken duplicated hero title and tiny screenshots undercut a genuinely polished app. Security headers are partial and the data-safety card admits data can't be deleted. For competitive cubers who want hardware feel without hardware, the core product delivers.

Measure by measure

Usability

68

The feature set is unusually complete for a phone timer: 6 scramble events, 15s inspection with 8/12s beeps, +2/DNF, ao5/ao12/ao100, CSV export, duel mode, 14 languages, no sign-in. Onboarding is just install-and-press-pads.

Design

58

Judging the app UI and store material: the in-app timer screen is genuinely strong — neon green on near-black, big legible digits, clear pad affordances. The store listing lets it down with a duplicated overlapping hero title and three undersized screenshots.

Speed

44

Lighthouse mobile 46/100 with LCP 5.8s and TBT 998ms on the Play Store listing; desktop 77/100. The measured page is Google's storefront, not the app binary, so this reflects listing weight rather than in-app timer latency.

Security

60

Probe shows HSTS, CSP, frame protection and X-Content-Type-Options present, but HTTPS not enforced, no Referrer-Policy, no DMARC, 8/13 checklist. Play data-safety declares no third-party sharing and in-transit encryption, but also 'data can't be deleted'.

Accessibility

80

Lighthouse a11y 99/100 with only two failing audits (missing main landmark, label/name mismatch). 14-language support with in-app picker is a real inclusion signal. No WCAG statement published, so this sits at the top of the measured band rather than above it.

Growth

60

Real problem (phone timers lack hardware pad feel), specific customer (WCA-style competitive cubers), and a genuine wedge: two-hand pad emulation plus a duel mode free browser timers don't offer. 100+ downloads is context, not the score.

Improvement areas

  • Play Store hero title is duplicated and overlapping — breaks the top fold
  • Store screenshots are undersized and low-resolution relative to layout
  • Security headers incomplete: HTTPS not enforced, no Referrer-Policy, no DMARC
  • Data-safety card states data can't be deleted — worth clarifying or fixing

Design & Usability

The app itself is the product here, and the in-app timer screen earns its keep: neon green digits on near-black, two fingerprint pads with green progress arcs, and on-screen 'press both pads, lift to start' labels that teach the mechanic in one glance. The store listing is the weak link — a duplicated overlapping hero title and three undersized screenshots waste the top fold. Usability is the standout: 6 scramble events, 15s inspection with 8/12s beeps, +2/DNF, ao5/ao12/ao100, CSV export, duel mode, 14 languages, and no sign-in at all.

Speed & Security

Speed is measured on the Play Store listing, not the app binary: mobile Lighthouse 46/100 with LCP 5.8s and TBT 998ms, desktop 77/100. That is Google's storefront weight, so treat it as a listing-page signal rather than a verdict on timer latency. Security is middling: HSTS, CSP, frame protection and X-Content-Type-Options are present, but HTTPS is not enforced, Referrer-Policy and DMARC are missing (8/13 checklist). The Play data-safety card declares no third-party sharing and in-transit encryption, but also states data can't be deleted.

Accessibility & Growth

Accessibility is the strongest measured dimension: 99/100 on Lighthouse with only two failing audits (no main landmark, label/name mismatch), plus 14 languages with an in-app picker. No WCAG statement is published, so it sits at the top of the band rather than above it. Growth is a judgement on the idea: the problem is real (phone timers lack hardware pad feel), the customer is specific (WCA-style competitive cubers), and the wedge — two-hand pad emulation plus a 1v1 duel mode — is something free browser timers don't do. 100+ downloads is early, but the positioning is coherent.

Conclusion

If you practice 3x3 through Skewb and want inspection, penalties and rolling averages without carrying a Stackmat, this is a credible phone-first option. The app is better than its store page suggests — fix the listing and the first impression catches up to the product.

Suggestions for improvement

  • Fix the duplicated overlapping hero title on the Play Store listing — it's the first thing every visitor sees.
  • Replace the three tiny screenshots with full-bleed, high-resolution captures of the timer and duel mode.
  • Enforce HTTPS and add Referrer-Policy plus DMARC to close the remaining security-header gaps.
  • Publish a short accessibility statement and add a main landmark to the store page markup.
How we score

Alternatives comparison

Named competitors, point by point. Nobody paid to appear here or to be left out.

TwoHand Cube Timer - Solve Log
Two-hand pad start/stop emulationYes — core mechanic with on-screen padsNot verifiedNot verifiedNot verified
WCA-style inspection with +2/DNFYes — 15s with 8/12s beeps, +2 at 15, DNF at 17Not verifiedNot verifiedNot verified
Event-specific scrambles6 events incl. random-state 3x3Not verifiedNot verifiedNot verified
Rolling averages (ao5/ao12/ao100)Yes, with progress graphNot verifiedNot verifiedNot verified
Head-to-head duel modeYes — 1v1, first to 3Not verifiedNot verifiedNot verified
Account requiredNo — on-device storageNot verifiedNot verifiedNot verified
Language support14 languages with in-app pickerNot verifiedNot verifiedNot verified
MonetizationAds + one-time Remove Ads IAPNot verifiedNot verifiedNot verified

Comparing options? See TwoHand Cube Timer - Solve Log alternatives, scored side by side

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